1.5
- Native Controller Support - All platforms can now play with controller support. Java runtime required.
. Enable/Disable controller support in OPTIONS - CONTROLS screen. Controller must be plugged in prior to enabling controller support. The game will remember the setting in subsequent startups.
. Only XBox 360 Controllers with USB are officially supported. Other controllers may work but are not supported.
. Linux - See Linux_Readme.txt
. Mac - install XBox 360 Controller drivers for controller.
. Known Issue - If controller is unplugged while playing: reconnect the controller, go into OPTIONS - CONTROLS, disable controller support, then re-enable controller support.
- Balanced stage 24 (industrial level 13) - fixed ladder placement so you can correctly detach at the bottom.
- On death, carried items will drop from their position above the player head if unable to drop in front of player. This fixes minor instances where players could respawn with carried items.
1.4
- New Ability - Player can switch forms next to walls and obstacles.
- New Ability - Fast zombie can wall-cling on pistons, retractable walls, and destructible walls.
- Pistons and movable platforms won’t crush Player colliding with an obstacle/wall if there is space to slide parallel to movement.
- Standing on retractable walls while they move works correctly.
- Controller process will now start and stop properly on Windows.
- Balanced stage 4 (office level 4)
- Balanced stage 17 (office level 7) - fixed checkpoint detection.
- Minor respawn and death glitches fixed.
- Minor texture re-alignments.
1.3
- Reduced "slippery" effect and added "weight" to each character. Characters faster as a result, but more responsive.
- Reduced "ground pound" activation time.
- Corrected more pistons that did not crush zombie and would leave player stuck in wall.
- Textual - Story Continuity: "Project Zed is learning..." text changed to "Subject Zed is learning"
- Balanced stage 18 (office level 8) - Added a check point after large pit of spikes to reduce frustration
- Balanced stage 4 (office level 4) - moved laser barrier away from wall to reduce death from missing wall.
- Minor texture re-alignments.
- Rendering of breakable surfaces now behind characters.
- Enable controller in options menu instead of false "error" if joystick was not plugged in.
- "A" button now selects menu items.
1.2
- Corrected pistons that did not crush zombie and would leave player stuck in wall.
- Some pistons that where impacting the walls where not making a sound where corrected.
- Various floating platforms slightly lowered.
- New one-hit switches implemented to reduce confusion of repeat activations on specific switches.
- New graphic for Zombie Special Forces spawner.
Linux Users
The following issues and fixes are known to work with Ubuntu distro 11.10
• Audio Delay: Ubuntu currently has an issue with Adobe flash players and latency.
FIX:
1) open terminal - Ctrl + Alt + T
2) edit environmental variables - gksudo gedit /etc/environment
3) in editor, add line - PULSE_LATENCY_MSEC=20
4) restart to update environmental variables
5) enjoy!
• Controller doesn't work: Must have Java. read/write permissions must be set on the controller events for the game to properly read them.
FIX: You can either set the permission manually on every system restart:
1) open terminal - Ctrl + Alt + T
2) set permissions to events - sudo chmod a+r /dev/input/event*
3) enjoy!
Or create a custom permissions group for your user to allow for permanent read access to the controllers:
1) open terminal - Ctrl + Alt + T
2) create new permissions group "input" - sudo groupadd -f input
3) add user to group - sudo gpasswd -a USERNAME input <<USERNAME = your username
4) create new input rules file - gksudo gedit /etc/udev/rules.d/99-input.rules
5) in editor, add lines - KERNEL=="event*", NAME="input/%k", MODE="660", GROUP="input"
KERNEL=="js*", NAME="input/%k", MODE="664", GROUP="input"
6) restart to update udev permissions
7) enjoy!
//source = http://sourceforge.net/apps/mediawiki/gizmod/index.php?title=HOWTO_-_Setting_Input_Device_Permissions_-_Creating_a_udev_Rule
Known issues:
Do not use FRAPS to record 3DZ. It will result in performance issues making your character moving sluggishly/in-water-appearance. It will also make it potentially impossible to beat the game due to your speed and creating bugs.
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